
Kinetic Strike Module, Flamethrower Battle Computer, Core Armoring, AP ammo Killing large mechanical units from up close

Remember to pick up the Alien Grenades Foundry project to increase the firepower of any MEC Grenade Launchers employed by the Shogun. Consider using a more 'vulnerable' and expendable Unfortunately, most of these enemies are also the kind that the ShogunĮxcels in destroying. Unlike the Archer, the Shogun is a little more durable when itĬomes to defenses - but care should also be taken to protect it fromĮnemy units that may also gain HEAT Ammo via Alien Research Packmaster and Grenadier also increase the number of grenade uses, allowing for sustained bombardment throughout longer missions. Whilst it doesn't have the raw range of the Archer, the Shogun can also act as a highly effective antimech platform using HEAT Warheads and HEAT Ammo to put the hurt on Mechtoids, Cyberdiscs, and other mechanical foes. Intended Role: Mid-range Offensive/Defensive Supportįitting its name, the Shogun ("Warlord") is - like the Engineer -Ī specialist in battlefield control, destroying enemy cover using Collateral Damage and Sapper. Shredder rockets are weaker than a standard rocket (60% rounded down) and cannot penetrate cover but have a larger area of effect.) Rocketeers get special purpose Shredder rockets while a Gunner's SAW or LMG is loaded with Shredder ammo. (Any unit hit takes 40% additional damage (after DR, rounded down) from all sources for the current turn and the next 3 turns. Specifically: reduces 40% of any damage taken after 2 after all other damage reduction has been applied.

Reduces most incoming damage to this unit, scaling up as damage increases.

(Allows 2 destructive grenades in a single inventory slot, and the soldier may throw grenades 20 percent further.)
